Heward Burton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears brown painted combat armor at almost all times. His tied-back hair is red. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Barkeep profession.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He ran away from his former home and has been making his living as a Shepherd for the past few years.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Justice. Bonds: Attractive, Job, Military. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 sp.
Adam Lindsey, Male Human [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple green line shooting up and back down. His head has been shaved. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He is a ruthless business man, a trait he acquired from his father.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Healer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 18 (+4) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Auran, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp. 2 Alchemist’s fire. 3 Smokesticks. 4 Tanglefoot bags.
Drogo Camden, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and wears an entirely tan suit with brown socks and a vest with buckled shoes. His right leg appears badly burned and disfigured. He keeps his red hair in a pixie cut. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the north, certain he would find work there.
Motivation: To reunite with his old friends.
Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Engraver
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Buckler. 1 Masterwork Light steel shield.
John Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his morningstar. He is bristling with hidden weapons, mostly morningstars and greataxes. His hair is golden, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to share knowledge with the world
Ideals: Logical, Artistic. Bonds: Criminal record, Attractive. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 pp. 1 Masterwork Common Melee.
Arnold Ridley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is short and white. His blue eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Cartwright business at a young age. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Emotional, Insane. Bonds: Job, Military. Occupation: Cartwright
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp. Onyx (20 gp). Smoky quartz (20 gp).
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