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Advanced [show]


Frederick Denholm, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown cloak and cross-gartered violet stockings. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: He desires power and/or immortality; and he has a crush on the local miner

Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Has a crush, Adventurer. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Frederick Denholm, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5

Possessions: 100 gp. Azurite (8 gp). Coral (80 gp).


Social Check DCs


Anthony Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries with him a set of bastard swords on his belt, each one with a aquamarine on the hilt. He sports a flattop hair cut. His brown eyes peer out from beneath his deerstalker blue hat.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Adventurer, Slave, Guardian. Occupation: Tanner

Voice: Farmer accent

Attributes [hide]

Anthony Barclay, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)10 (+0) 16 (+3)11 (+0)
Skills Performance +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gerald Walcott, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he dresses in collared shirts and wears a proper scarf over his head. He keeps his golden hair in a pixie cut. His green eyes are passionate and lively.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions; and to end his boredom

Ideals: Persistence. Flaws: Insane, Mundane. Bonds: Immigrant, Religious. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Gerald Walcott, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)10 (+0) 17 (+3)14 (+2)
Skills Arcana +3, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4

Possessions: 400 gp. Amethyst (150 gp). Chalcedony (60 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Charles Dumph, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant brown.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He enjoys reading and quiet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Artistic, Logical. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Charles Dumph, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Perception +5, Stealth +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 30 pp.


Social Check DCs


Simon Woods, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly silver, has prominent grey streaks. He has gleaming, smiling blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his music dream.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Disciplined, Artistic. Flaws: Insomniac. Bonds: Attractive. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Simon Woods, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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