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NPC Generator

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Advanced [show]


Ernest Charlton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears a tight fitting blue shirt and pants. His hair is greying and his face has many wrinkles. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a bit of a xeno-phobe, disliking non-Humans.

History: Gifted from a young age, Ernest studied abroad. As a young adult he joined a group advocating for an improvement in Human conditions. He has dedicated himself to building a better kind of golem.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Gifted. Flaws: Depressed, Racist. Bonds: Adventurer, Job. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Ernest Charlton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 16 (+3)14 (+2)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Peter Cooper, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue trousers with green and black striped suspenders. He wears various colorful collared shirts. He has a black handlebar mustache and slicked back black hair. His violet eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Peter has worked very hard to control his curse. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to get a good night's sleep

Ideals: Opinionated. Flaws: Insane, Disease, Insomniac. Bonds: Criminal record. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Cooper, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Manfred Leighton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his halberd with his veritable burlap sack of a shirt. He has a moderate pudge and is not very fit. His hair, while still mostly white, has prominent grey streaks. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with dancing.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has had some formal dancing training, and achieved minor success. After a long history of fighting, Manfred and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Military, Guardian. Occupation: Butcher

Voice: Timid voice

Attributes [hide]

Manfred Leighton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +2, History +4
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Thomas Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries with him a set of tridents on his belt, each one with a opal on the hilt. His tied-back hair is silver. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Terse, Secretive. Bonds: Military, Criminal record. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Thomas Kendal, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Aldous Atterton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'6". He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: He got into the Navigator business at a young age. He helped his father out around the business and became quite the natural. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Passionate, Persistence. Flaws: Addict. Bonds: Job, Family. Occupation: Navigator

Voice: Slurs words

Attributes [hide]

Aldous Atterton, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)10 (+0) 13 (+1)9 (-1)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 19000 cp. 1 Masterwork Common Melee.


Social Check DCs

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