Dustin Altham, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in brown turtlenecks beneath a tan coat with brown slacks. His head has been shaved. He has green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: When he was but 8 years old his parents immigrated from the south. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Soapmaker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Odo Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Sellsword. With a patchy white beard and wild white hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Sailor, but he got bored and became a Sellsword. He has drifted from career to career and currently works as a Sellsword.
Motivation: Sabotage a competitor.
Flaws: Impulsive, Disease, Insomniac. Bonds: Job, Attractive. Occupation: Sellsword
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 6 (-2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2700 sp.
Conrad Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. His skin is fair and his fingers are delicate and long. His moppish chestnut hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. Conrad is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Server for hire.
Motivation: Retire the richest man in the west; and doesn't want to be a server and was forced into it by his family
Ideals: Entrepeneur. Flaws: Insane. Bonds: Family, Military, Job. Occupation: Server
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 1 Holy water.
Godfrey England, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.
History: Godfrey was raised in a hard working conservative environment. Through the years after Godfrey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Godfrey's father didn't care for him much, and the feeling was mutual. He now owns his own business.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Gardener
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Geoffrey Merton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and wears green painted combat armor at almost all times. He has a very tight haircut. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!