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NPC Generator

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Advanced [show]


Godfrey Ryley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black tunic with grey highlights, and long violet pants that bunch up around his shoes. He has a very tight haircut. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and he is content

Flaws: Ugly, Mundane, Hedonist. Bonds: Immigrant, Rich, Family. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Godfrey Ryley, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 14 (+2)11 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


William Vance, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is long and white with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To share knowledge with the world.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

William Vance, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 8 (-1)8 (-1) 14 (+2)11 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Artisan’s tools. 1 Magnifying glass. 1 Hourglass.


Social Check DCs


Kyle Livingstone, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is cut short with large spiked bangs in the front. He has violet eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in a small plains village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Fisher

Voice: Sore throat, cough

Attributes [hide]

Kyle Livingstone, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +4, Animal Handling +1
Senses Passive Perception 9
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 6000 sp. Deep blue spinel (1100 gp). Aquamarine (1100 gp).


Social Check DCs


Gerard Woods, Male Human [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a green vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is long and unkept. His eyes are a pleasant brown.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: A deep hatred of gnolls; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Fearful. Bonds: Adventurer, Religious, Enemies. Occupation: Barkeep

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Woods, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Charles Yorke, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long brown hair reaches down to his waist. He has a dull look in his brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. His necromantic abilities were realized during a raid on his village. Since then, he has sought to make the best of life.

Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Charles Yorke, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)3 (-4) 18 (+4)14 (+2)
Skills Deception +4, Nature -2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 80 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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