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NPC Generator

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Advanced [show]


Guy Badger, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair and beard is wavy and long. This violet eyed southerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to fit into much smaller and tighter spaces than normal.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Guy took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: Further expansion of business; and balancing his hectic life and new mercenary responsibilities is difficult

Ideals: Justice, Gifted, Philantrophist. Bonds: Military, Job. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Guy Badger, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)17 (+3) 7 (-2)14 (+2)
Skills Arcana +5, Deception +4
Senses Passive Perception 8
Languages Common, Abyssal, Orc, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 2 Thunderstones. 4 Antitoxin.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fighting clothing, which leaves very little to the imagination, and a wedding ring on his left hand. His chestnut hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Depressed. Bonds: In love, Adventurer. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

William Dumph, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Conrad Cotton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely tan suit with white socks and a vest with buckled shoes. He sports a flattop hair cut. His eyes are amber and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Athletic, Professionalism. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Priest

Voice: Draws out vowels

Attributes [hide]

Conrad Cotton, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)11 (+0) 13 (+1)12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Frederick Blyth, Male Human [Permalink]

Personal [hide]

Description: A 5'3" eastern man, he tends to wear a large violet jacket. He wears a Stetson hat to cover his moderate length brown hair. He has brown eyes and a violet hat with a green feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Frederick was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Depressed. Bonds: Rich, Family. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Frederick Blyth, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerard Staurheim, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a tan costume with the symbols of the four houses of cards on his torso. His brown hair is matted, messy, and big. This amber eyed westerner is not easily forgotten.

Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to loving parents in a slum to the west. A few years later when the north was not economically sound they moved to his current location. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Ugly. Bonds: Job, Criminal record, Poor, Immigrant. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Staurheim, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Golden yellow topaz (500 gp).


Social Check DCs

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