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NPC Generator

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Advanced [show]


Gerald Conway, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sellsword uniform, and carries scimitars. His white hair is cut short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can't help but pocket interesting objects he comes across

History: Born to a Apothecary, his father struggled to pay the bills. His childhood dream was to be a Apothecary, but he was a colossal failure. He has drifted from career to career and currently works as a Sellsword.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Opinionated. Bonds: Job, Criminal record, Poor. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Gerald Conway, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Deep green spinel (130 gp). Lapis lazuli (4 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Cornish, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He wears his golden hair up. He tend to wears goggles to shield his eyes.

Personality: This man loves music and to teach people music more than just about anything. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 7 years old his parents immigrated from the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things

Ideals: Artistic, Justice. Bonds: Attractive, Military, Immigrant. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Everard Cornish, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Don Wedgwood, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears rags and sports a simple walking cane. He is an epitome of beauty. He has a blonde handlebar mustache and slicked back blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. A gifted student he started as a Fisher, but he got bored and became a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Poor, Attractive, Job. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Don Wedgwood, Male Human Fighter 5
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 7 (-2)14 (+2)
Skills Religion +6, Survival +1
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp. Sardonyx (80 gp). Carnelian (80 gp). Golden yellow topaz (500 gp).


Social Check DCs


Patrick Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His tied-back hair is auburn. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Patrick Berkeley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Auran, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Redfield, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a white costume with the symbols of the four houses of cards on his torso. His clothes are grease stained in places. His hair is golden and curly. His skin is flawless and his green eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.

History: Born in the south his family was never financially stable. Gerald was born on a far southern forest where he grew up under the tutelage of his father, an expert Actor. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Cynical. Bonds: Poor, Immigrant, Attractive. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gerald Redfield, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Healer’s kit.


Social Check DCs

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