Arnold Cotton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing the road beaten gear of a warrior. His red hair is cut short with large spiked bangs in the front. His hazel eyes lackadaisically let the world flow into them.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Shy, Hedonist. Bonds: Mentor, Nature. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.
Bernard Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair has been sun bleached extensively. His half smiles and blue eyes are beguiling and draw you in.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Bernard has worked very hard to control his curse. During his travels, Bernard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bernard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bernard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants a kiss; and he's attracted to the pc
Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Bowyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Golden pearl (150 gp). 1 Half-Plate.
Gunter Upton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Shy, PTSD. Bonds: Religious. Occupation: Priest
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp.
Cory Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears baggy green pantaloons and a tan scarf. He wears his blonde hair up. His ears are large.
Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Cory hails from a village terrorized by brigands. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.
Motivation: He wants to meet his childhood hero; and someone believes him a fraud
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Enemies, Adventurer. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Deep blue spinel (600 gp).
Theodoric Lester, Male Human [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered blue stockings. His moppish auburn hair is in a traditional bowl cut. His eyes are blue.
Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a island tribe. There was a wharf not far from home where he often wandered off to fish. He has been saving his money to try and buy his brother's freedom.
Motivation: He wants to meet his childhood hero; and an old rival family wants him found
Ideals: Joker. Flaws: Shy. Bonds: Nature, Family, Adventurer. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Masterwork Light steel shield.
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