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NPC Generator

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Advanced [show]


Justin Palomarez, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. With a patchy red beard and wild red hair. His green eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Justin embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Marry his sister to traveling adventurers; and regain custody of his son

Flaws: Antagonistic. Bonds: Adventurer, Religious, Rich, Family. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Justin Palomarez, Male Human Fighter 4
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)18 (+4) 14 (+2)15 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Abyssal, Gnoll, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 27000 sp. Deep blue spinel (700 gp). 1 Masterwork Heavy steel shield.


Social Check DCs


Randal Rutland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears professional attire. He sports a long white beard, and similarly colored long hair. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Fortune-teller soon after.

Motivation: He would like to get married and retire; and he's in love

Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Has a crush. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Randal Rutland, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)8 (-1) 16 (+3)17 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Henry Home, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His blonde hair is lengthy and is close to two feet long. He has a dull look in his gray eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is used to getting what he wants. In part because he is a meticulous planner.

History: Henry was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage; and expand his business

Ideals: Passionate, Professionalism. Bonds: Job, Rich, Family. Occupation: Stylist

Voice: Creaky witch voice

Attributes [hide]

Henry Home, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 8 (-1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Trey Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is long and unkept. His eyes are a pleasant green.

Personality: A skeptical and narcissistic man, Trey's first love is himself. His second love is also himself. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trey took refuge in the old dungeon and found the beat up dagger and armor he uses now. He now mingles about in high society.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Impeccable, Fighting. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Trey Wedgwood, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theobald Harper, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a tan vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long chestnut hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Performer arts, while his mother instructed him in etiquette, music and courtly manner. After coming to the age of reason, Theobald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Theobald Harper, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 8000 cp. 1 Masterwork manacles. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs

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