John Barlow, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Sailor does. He has a moderate pudge and is not very fit. His chestnut hair, when down, is lengthy. His eyes are a pleasant violet.
Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. He was taken from his home at a very young age. He has worked as a Sailor like his father before him.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Antagonistic, Mundane. Bonds: Job, Military, Slave. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 20000 cp. Aquamarine (600 gp). Azurite (15 gp).
Theobald Kinsley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. He has done his best to style his silver hair to look like a famous performer. His blue eyes dart from person to person to random spaces in the air.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He takes great joy in being the best Interpreter in town.
History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Ideals: Disciplined, Gifted. Bonds: Attractive, Job, Family. Occupation: Interpreter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 30 pp. 1 Banded mail.
Balimaar Cooper, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a hunchback. His hair is short and red. He is baby faced.
Personality: He is a Detective first and foremost. He believes firmly that knowledge should be universal. Balimaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Balimaar was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Detective.
Motivation: To reunite with his absent father.
Flaws: Ugly, Hedonist. Bonds: Job, Family, Religious. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp.
Shane Rylan, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky black painted plate armor. His white hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was raised in a white middle class family as the only child. He worked as a nervous Mayor and found it very stressful. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: To be a Beggar again; and he is content
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Family. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Reynard Breeden, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is auburn and very short. His violet unseeing eyes seem to look past you.
Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Adventurer, but he got bored and became a Glassblower. He's also a talented Adventurer, but doesn't like to broadcast it.
Motivation: Expand his business; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Professionalism. Flaws: Disease. Bonds: Job. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. Citrine (80 gp). Rock crystal (80 gp).
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