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NPC Generator

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Advanced [show]


Balimaar Carlton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He keeps his brown hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Balimaar was born with his mother's beautiful face. He was taken as a slave by a traveling circus and forced to perform He got away from his former life and has fallen to alcoholism.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Depressed, Addict. Bonds: Attractive, Criminal record, Slave. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Balimaar Carlton, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)17 (+3) 14 (+2)9 (-1)
Skills Animal Handling +4, Deception +1
Senses Passive Perception 12
Languages Common, Undercommon, Auran, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Eastoft, Male Human [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has moderate length brown hair. His eyes, though not visible through his cowl, are green.

Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Roofer, Anselm learned a great deal about his mother's area of expertise. His childhood dream was to be a Knight, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: He has a crush on the local Knight; and to settle down with his crush

Ideals: Disciplined. Flaws: Shy, Addict. Bonds: Job, Has a crush. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Eastoft, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 300 gp.


Social Check DCs


Lewis Barney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He dresses like a well dressed Bricklayer does. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His gray unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.

History: Lewis was raised in a hard working conservative environment. A freak accident while working with his Spice Merchant mother left him crippled. He hasn't been sleeping well lately.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Flaws: Disease, Antagonistic, Insomniac. Bonds: Job, Criminal record. Occupation: Bricklayer

Voice: Low range voice

Attributes [hide]

Lewis Barney, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 8 (-1)8 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heward Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His moppish chestnut hair is in a traditional bowl cut. His gray unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant. Occupation: Masseuse

Voice: Low range voice

Attributes [hide]

Heward Winterbourne, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 14 (+2)10 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His white hair is cut short. His eyes, though not visible through his cowl, are violet.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: A rival would like him out of the picture; and wants to open a new tavern

Ideals: Impeccable. Bonds: Poor, Has a crush, Adventurer, Job, Criminal record. Occupation: Mercenary

Voice: Low range voice

Attributes [hide]

Trym Ramsay, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs

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