Arnold Langdon, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, white shirt, and black tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. He has a red handlebar mustache and slicked back red hair. His fierce blue eyes like to dwell on things.
Personality: He never swears and excessively uses polite adverbs when speaking. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has worked as a Junk Dealer like his father before him.
Motivation: He seems to be bored by most things; and sabotage a competitor
Ideals: Optimist. Flaws: Hedonist, Mundane. Bonds: Immigrant, Job. Occupation: Junk Dealer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2 Holy water. 2 Smokesticks. 1 Everburning torch.
Dean Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is bristling with hidden weapons, mostly sais and quarterstaffs. His hair is golden, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic man, Dean's first love is himself. His second love is also himself. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Sold as a small child to a wizard, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Bonds: Attractive, Criminal record, Family, Mentor. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3
Possessions: 600 sp. Smoky quartz (40 gp). Deep green spinel (150 gp). Malachite (14 gp).
Aldous Rutland, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a robe, a symbol of strength around his neck, and a rapier on his belt. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are gray and beady.
Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He works hard and plays hard.
History: Aldous was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Persistence. Flaws: Ugly, Hedonist. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
Possessions: 20000 cp. 1 Half-Plate.
Theodoric Stanley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears rags and sports a simple walking cane. His golden hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. As long as the job gets done he does not care how it got done.
History: He was born to a criminal king-pin and mafia family His first spouse was a Cartwright, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Find a way to reverse the transformation of his sister; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Poor, Criminal record, Family. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Rose (70 gp).
Raymond Hampton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is fair and his fingers are delicate and long. His blonde hair is heavily combed to the left. He wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Raymond will drive conversation. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west to a Layabout, Raymond learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He then took over the family business and is one of the better Layabout for hire.
Motivation: Further expansion of business; and expand his business
Ideals: Extrovert, Gifted. Flaws: Insane. Bonds: Rich, Job. Occupation: Layabout
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 7 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1700 sp.
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