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Advanced [show]


Adam Cromwell, Male Human [Permalink]

Personal [hide]

Description: He wears a brown tunic with red highlights, and long grey pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. His moppish blonde hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is calm most of the time but flees social interaction. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Adam was raised in a hard working conservative environment. When Adam reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Mayor job and began his own company from there.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Military. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Adam Cromwell, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Alchemist’s fire. 1 Alchemist’s fire. 4 Acid flasks.


Social Check DCs


Gerald Halsey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair has been sun bleached extensively. His eyes are a pleasant brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Shy, Insane. Bonds: Poor. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Gerald Halsey, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Persuasion +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 8000 cp. 1 Good lock. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


Everard Snape, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. He has gleaming, smiling green eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small desert village. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is greedy

Ideals: Athletic, Justice. Bonds: Rich, Nature, Criminal record. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Everard Snape, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)8 (-1) 8 (-1)15 (+2)
Skills Insight +1, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 12000 sp. Deep blue spinel (1000 gp). Amber (80 gp). Peridot (20 gp). 1 Minor magic item.


Social Check DCs


Ralf Whitby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple brown robe with green stripes complete with hood. His chestnut hair and beard is wavy and long. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. There was a wharf not far from home where he often wandered off to fish. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Extrovert. Flaws: Mundane. Bonds: In love, Slave, Nature. Occupation: Interpreter

Voice: Timid voice

Attributes [hide]

Ralf Whitby, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)15 (+2) 14 (+2)16 (+3)
Skills Athletics +6, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Gilbert Churchill, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is renowned for his bright tan suits and hats. His auburn hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich eastern family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: A strong sense of loyalty to Human people; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Antagonistic, Racist. Bonds: Mentor, Rich, Adventurer. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Gilbert Churchill, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Athletics +0, Religion +4
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp.


Social Check DCs

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