Rolf Peyton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He has a small bristly mustache and wavy black hair. His eyes are violet and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. One day when Rolf was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Rolf was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and money/treasure
Flaws: Antagonistic, PTSD. Bonds: Immigrant, Rich, Family. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2700 sp. 1 Banded mail. 1 Banded mail.
Trym Hayes, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a brown handlebar mustache and slicked back brown hair. His eyes are green and beady.
Personality: He has a massive crush on the younger sibling of the Fortune-teller who has hired him part-time. He is an amazing painter.
History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Poor, Adventurer. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 7 (-2) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1 Breastplate. 1 Banded mail.
Dustin Berkeley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a font of random trivia from the lore and stories he has discovered
History: The child of a Armorer, who enjoyed hunting, Dustin was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and retire the richest man in the north
Ideals: Entrepeneur, Logical. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Silk rope. 1 Masterwork Musical instrument. 1 Average lock.
Aldous Prescott, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt. His skin is also unnaturally pale. With a patchy black beard and wild black hair. He has gleaming, smiling hazel eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Aldous was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.
Motivation: He's attracted to the PC.
Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Has a crush, Family. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 9000 cp. Eyepatch with mock eye of sapphire and moonstone (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Masterwork Common Ranged Weapon.
Adelard Reid, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear yellow clothing when he does not wear armor. He has a slight overbite and is overall scrawny. His moppish red hair is in a traditional bowl cut. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Gifted from a young age, Adelard studied abroad. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Adelard took refuge in the large cave and found the beat up scimitar and armor he uses now. He now owns his own business.
Motivation: Doesn't want to be a Layabout and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Nature, Job, Family. Occupation: Layabout
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp. 1 Thunderstones. 4 Smokesticks.
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