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NPC Generator

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Advanced [show]


Anselm Barney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a well pressed and immaculate suit (or dress). His chestnut hair is greasy and uncared for. He wears a mask on his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Tanner soon after.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Ugly, Racist, Disease. Bonds: Job. Occupation: Tanner

Voice: Prounounces S like Z

Attributes [hide]

Anselm Barney, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Lewis Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. He has dyed his greying brown hair a little too much giving a sharp brown color. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Lewis was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Optimist, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Mortician

Voice: Aggressive tone

Attributes [hide]

Lewis Gladstone, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Bertram Stanley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean tan cloak covering his clean studded leather. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy. Bonds: Poor, Attractive, Criminal record, Military. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Bertram Stanley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)16 (+3) 17 (+3)15 (+2)
Skills Athletics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 2900 sp. 1 Magnifying glass.


Social Check DCs


Frederick Westbrook, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Frederick and his spouse have recently divorced.

Motivation: An old rival family wants him found; and to unite with his brother

Flaws: Antagonistic. Bonds: Attractive, Poor, Family, Mentor. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Frederick Westbrook, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)8 (-1) 7 (-2)12 (+1)
Skills Insight +0, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. Rock crystal (50 gp). Rhodochrosite (5 gp). Peridot (50 gp). 1 Simple lock. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs


Gerald Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a yellow costume with the symbols of the four houses of cards on his torso. He is an epitome of beauty. His silver hair is lengthy and is close to two feet long. He is baby faced.

Personality: He likes to make people angry or surprised. He takes great joy in being the best Sculptor in town.

History: His father raised him in a mountain cabin. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.

Motivation: He's repulsed by the PC; and sabotage a competitor

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Debt. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Gerald Gentry, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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