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NPC Generator

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Advanced [show]


Arnold Tenley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he sports red clothing, slightly heavier than average wear. He has dyed his greying golden hair a little too much giving a sharp golden color. His thin eyebrows rest above his beady gray eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Ugly, Cynical, Selfish. Bonds: Family. Occupation: Stableman

Voice: Thin and wheezing

Attributes [hide]

Arnold Tenley, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Everburning torch. 3 Antitoxin. 1 Everburning torch. 2 Tanglefoot bags.


Social Check DCs


Frederick Blackwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'7". He wears a grey coat over a white low-cut shirt, and a top hat upon his head. He has a small bristly mustache and wavy auburn hair. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and to reunite with his old friends

Ideals: Pacifist. Flaws: Depressed, Antagonistic. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Thin and wheezing

Attributes [hide]

Frederick Blackwood, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Bertram Carlton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Disciplined. Bonds: Adventurer, Attractive, Criminal record, Poor. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Bertram Carlton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)7 (-2) 9 (-1)13 (+1)
Skills Investigation +0, Nature +0
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp. Malachite (4 gp). 3 Thunderstones.


Social Check DCs


Gerard Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and usually wears his red robe and has his mace always slung over his shoulder. His golden hair is braided into rings. His eyes, though not visible through his cowl, are brown.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Atterton, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 14 (+2)16 (+3) 10 (+0)16 (+3)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Druidic
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heward Langdon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a lot of dark rich colors, with gold accents. His hair, while still mostly red, has prominent grey streaks. He wears large thick round spectacles.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To settle down with his crush; and to reunite with his old friends

Ideals: Disciplined. Bonds: Attractive, Has a crush, Adventurer. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Heward Langdon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +2, Arcana +4
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1300 sp. Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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