Kyle Clare, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. He keeps his black hair in a pixie cut. He has a dull look in his gray eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Cartwright father left him crippled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Disease. Bonds: Criminal record, Adventurer, Slave. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 3200 sp.
Gilbert Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a bastard sword on his belt. His skin is fair and his fingers are delicate and long. His silver hair is cut short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined. Bonds: Attractive, Slave, Poor. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 8
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: Just what you see.
Geoffrey Hayden, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his long silver hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.
History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and wants his loneliness to end
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp.
Peter Oakes, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will rave to anyone who will listen. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Peter lived on a farm with his father, near the main road leading to a nearby town. Peter was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Mason. He moves from town to town, unable to find a place to settle.
Motivation: Marry his sister to traveling adventurers; and to pay off his debts
Flaws: Insane. Bonds: Attractive, Family, Immigrant, Debt. Occupation: Mason
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp.
Everard Lincoln, Male Human [Permalink]
Personal [hide]
Description: This northern man wears a tight fitting violet shirt and pants. His clothes are grease stained in places. His red hair is matted, messy, and big. His ears are large.
Personality: He is extraordinarily eccentric. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in the north, but his parents moved at a very young age to the south. Everard was born on a far northern island where he grew up under the tutelage of his father, an expert Spy. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Religious. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
