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NPC Generator

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Advanced [show]


Diggory Redfield, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His eyes are hazel and catlike.

Personality: He acts crazy and hedonistic. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the north, but his parents moved at a very young age to the south. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Hedonist, Secretive. Bonds: Rich, Immigrant, Family. Occupation: Doctor

Voice: Speaks in third person

Attributes [hide]

Diggory Redfield, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)11 (+0) 5 (-3)11 (+0)
Skills Animal Handling -1, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Sard (50 gp). Eye agate (11 gp). Iolite (50 gp).


Social Check DCs


Theodoric Graham, Male Human [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His brown hair is drawn into a tight pony tail with a card scrunchie. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Enemies. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Theodoric Graham, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 17 (+3)9 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tan armored body suit, with a simple grey line shooting up and back down. His brown hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: Gifted from a young age, Roger studied abroad. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: To pay off his debts.

Ideals: Gifted. Flaws: Selfish. Bonds: Debt. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Roger Graham, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Shane Alton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. He sports a flattop hair cut. His skin is flawless and his green eyes scan people very quickly.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Shane was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has been saving his money to try and buy his sister's freedom.

Motivation: He is unsatisfied with his job; and to unite with his sister

Ideals: Persistence. Bonds: Attractive, Job, Family. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Shane Alton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 8 (-1)7 (-2) 13 (+1)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 20000 cp. Peridot (40 gp). Amethyst (90 gp). Rhodochrosite (8 gp).


Social Check DCs


William Van Es, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long auburn hair is drawn into a two foot long braid. His ears are large.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the east. After coming to the age of reason, William took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Adventurer, Poor. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Van Es, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs

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