Godfrey Langston, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Crown-heir, his mother struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered painting. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Artistic, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 900 sp.
Everard Lester, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He got into the Mason business at a young age. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and to be a sculptor again
Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Family, Job. Occupation: Mason
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
Adelard Charlton, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He wears a robe, a symbol of the sun god around his neck, and a longbow on his belt. His auburn hair is still thick. His eyes are amber.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born to a Carpenter, his father struggled to pay the bills. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Artistic. Bonds: Family, Poor. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp.
Robert Bradford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he very much looks the part of a Ruler. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and he wants to get laid
Ideals: Artistic. Flaws: Insane. Bonds: Job, Mentor, Has a crush. Occupation: Ruler
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 7 (-2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Orc, Infernal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 3000 sp. 1 Chain shirt. 1 Half-Plate.
Robert Pickering, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large brown jacket. His silver hair is heavily combed to the left. He is baby faced.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His job bores him to no end. He has decided to make it more interesting.
History: Born in the north to a Dyer, Robert learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He struck the Dyer job and began his own company from there.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to open a new tavern
Flaws: Insomniac. Bonds: Adventurer, Criminal record, Job, Military, Enemies. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (700 gp). A delicate brass dragon egg (60 gp). 7 Acid flasks. 1 Everburning torch. 3 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
