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Advanced [show]


Reynard Harrington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a white cloak and cross-gartered brown stockings, and his gloved hand is found clutching a monstrous two handed axe. He has no hair. His thin eyebrows rest above his beady amber eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Ploughman job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Mentor, Job. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Reynard Harrington, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)14 (+2) 7 (-2)10 (+0)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Justin Addington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. He keeps his brown hair in a pixie cut. His eyes are brown and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane, Disease, Insomniac. Bonds: Attractive. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Justin Addington, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)11 (+0) 7 (-2)16 (+3)
Skills Nature +2, Stealth +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Lance Clifford, Male Human [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. His auburn hair is matted, messy, and big. He is baby faced.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of northern immigrants he idolized his father. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Ugly, Secretive. Bonds: Immigrant, Nature. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Clifford, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Tiger eye turquoise (16 gp). Pink pearl (100 gp). Chrysoprase (80 gp).


Social Check DCs


Gomory Bradly, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He has shaved his head bald. He has a tattooed face.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a white middle class family as the only child. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker. Flaws: Mundane. Bonds: Has a crush, Criminal record. Occupation: Hunter

Voice: Hissing voice

Attributes [hide]

Gomory Bradly, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)18 (+4) 12 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common, Infernal, Orc, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Geoffrey Rutherford, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with tan highlights, and long green pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He keeps his red hair in a pixie cut. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Geoffrey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school to support his sick father, and resented it. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Sage, and he later adopted a second son.

Motivation: Wants to raise his children well.

Ideals: Logical. Flaws: Disease. Bonds: Family, Poor. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Geoffrey Rutherford, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 6 (-2)14 (+2) 17 (+3)16 (+3)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Infernal, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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