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NPC Generator

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Advanced [show]


Clerebold Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He misses his home and complains about the freezing weather, even in summer.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has never given up on his music dream.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Immigrant, Religious. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Clerebold Shelley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Carnelian (50 gp).


Social Check DCs


Drogo Vance, Male Human [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a tan coat with grey slacks. He is physically well-built. With a patchy chestnut beard and wild chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.

Motivation: Doesn't want to be a Blacksmith and was forced into it by his family; and his religion dominates his actions

Flaws: Addict, Fearful. Bonds: Guardian, Family, Religious. Occupation: Blacksmith

Voice: Whispers

Attributes [hide]

Drogo Vance, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Roger Marston, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a slight overbite and is overall scrawny. His silver hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small forest village. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Fearful, Racist. Bonds: Rich, Job, Nature. Occupation: Doctor

Voice: Booming voice

Attributes [hide]

Roger Marston, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. Freshwater pearl (7 gp). Alexandrite (200 gp).


Social Check DCs


Geoffrey Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sailor uniform. He is physically well-built. His white hair is styled in orderly dreadlocks. His eyes are a pleasant green.

Personality: Overbrimming with self-confidence, Geoffrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has achieved small success as a Sailor.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable, Justice. Bonds: Job, Criminal record, Military. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Geoffrey Ramsey, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Red spinel (90 gp).


Social Check DCs


Geoffrey Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. Geoffrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Carter like his mother before him.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Geoffrey Kimberly, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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