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Advanced [show]


Patrick Nash, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears tight fighting clothing, which leaves very little to the imagination. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His eyes are hazel and beady.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Slave. Occupation: Shipwright

Voice: American accent

Attributes [hide]

Patrick Nash, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Tim Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He prefers to wear grey pants and tee shirts. He wears a broad hat to cover his moderate length golden hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He became a Merchant soon after.

Motivation: Sabotage a competitor.

Flaws: Addict. Bonds: Immigrant, Job. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Tim Radcliffe, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Heward Middleton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born on a small isolated farm. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Ideals: Logical. Flaws: Insane, Fearful. Bonds: Attractive, Nature. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Heward Middleton, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 cp. Golden yellow topaz (1100 gp). Brown-green garnet (80 gp). Silver pearl (80 gp). 1 Minor magic item.


Social Check DCs


William Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fancy blue suit. Beneath his clothing is a huge mess of scar tissue. His blonde hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Attractive, Slave, Adventurer, Religious, Mentor. Occupation: Spy

Voice: Raspy

Attributes [hide]

William Kimberly, Male Human Fighter 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)9 (-1) 10 (+0)10 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp. Onyx (60 gp). Blue quartz (4 gp). 1 Minor magic item.


Social Check DCs


Henry Yeardley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Fisher and is in decent physical shape. His golden hair is heavily combed to the right. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: He got into the Fisher business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: He is content; and to find somewhere to settle down

Ideals: Opinionated. Flaws: Lazy, Mundane. Bonds: Job, Criminal record. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Henry Yeardley, Male Human Fighter 5
Medium (5'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)12 (+1) 12 (+1)5 (-3)
Skills Athletics +7, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 200 gp. Pink pearl (40 gp). Bloodstone (70 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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