Reynard Brent, Male Human [Permalink]
Personal [hide]
Description: He usually wears his grey robe and has his longbow always slung over his shoulder. He has a slight overbite and is overall scrawny. His golden hair is styled in orderly dreadlocks. He wears a mask on his face.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mayor arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk
Flaws: Shy. Bonds: Adventurer, Rich, Job, Religious. Occupation: Mayor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 8 (-1) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 14000 cp. Hematite (16 gp). 1 Half-Plate.
Shane Ogden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon his head. His deerstalker hat is riddled with cuts and holes. His brown eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his father. Shane liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Henry Marley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. His golden hair is braided into rings. His blue eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Henry was born with his mother's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found
Flaws: Shy. Bonds: Attractive, Family, Criminal record, Slave. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Minor magic item.
Robert Weston, Male Human [Permalink]
Personal [hide]
Description: A 5'3" eastern man, he has the majority of his body covered in plate. With a patchy blonde beard and wild blonde hair. His hazel eyes are passionate and lively.
Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Robert studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Shy, Forgetful. Bonds: Religious. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +5
Possessions: 4000 cp.
Patrick Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a blue shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and is pretty ugly. His hair is cut close to his head. His eyes are brown and beady.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small island village. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A need for knowledge about a nearby landmark; and he has money and likes to spend it
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Nature, Rich. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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