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NPC Generator

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Advanced [show]


Reynard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is wearing a long, red, dusty cloak, marred by teas. His blonde hair is long and unkept. His brown eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: To unite with his sister; and regain custody of his daughter

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Nature, Job, Family. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Reynard Winterbourne, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Richard Huckabee, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male very much looks the part of a Performer. He is tall, broad shouldered and powerfully built. His hair is red and very short. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Richard hails from a village terrorized by drow. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.

Motivation: Revenge.

Ideals: Optimist. Flaws: Sensitive. Bonds: Job, Enemies. Occupation: Performer

Voice: Stutters

Attributes [hide]

Richard Huckabee, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)8 (-1) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Diggory Dumph, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He has a hunchback. He has a small bristly mustache and wavy silver hair. He tend to wears goggles to shield his eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Guard business at a young age. Diggory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Flaws: Ugly. Bonds: Religious, Job, Adventurer, Family. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Diggory Dumph, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1400 sp.


Social Check DCs


Rolf Westbrook, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. His blonde hair is styled in orderly dreadlocks. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.

History: Rolf was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He was granted necromantic powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Rolf Westbrook, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Pink pearl (80 gp). Silver pearl (80 gp). Golden yellow topaz (300 gp).


Social Check DCs


Simon Graeme, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man wears a lot of dark rich colors, with gold accents. His silver hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny topaz earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful brothel owner made him what he is. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Simon Graeme, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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