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NPC Generator

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Advanced [show]


Ralf Gyula, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His chestnut hair is heavily combed to the left. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Ralf hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is obsessed with his god.

History: Ralf was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and his religion dominates his actions

Ideals: Artistic. Bonds: Adventurer, Poor, Immigrant, Religious. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Gyula, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Zircon (40 gp). Brown-green garnet (150 gp).


Social Check DCs


Gerard Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He is portly but not overly obese. He has a small bristly mustache and wavy black hair. His brown eyes are passionate and lively.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Gerard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Fighting. Flaws: Mundane, Insane. Bonds: Family. Occupation: Server

Voice: Sounds elderly

Attributes [hide]

Gerard Kimberley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)6 (-2) 9 (-1)13 (+1)
Skills Nature +0, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Anselm Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He typically wears yellow cloth garments or leather armor. He has a hunchback. His silver hair is unkempt and raggedy. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Roofer

Voice: Russian accent

Attributes [hide]

Anselm Thackeray, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gilbert Coombs, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a custom-built plate barding that's adorned with green lining and desert motifs. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Gilbert took refuge in the ruined castle and found the beat up axe and armor he uses now. He was granted psionic powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Optimist, Gifted. Flaws: Insane, Selfish. Bonds: Nature. Occupation: Locksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Gilbert Coombs, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Simon Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. His hair is cut close to his head. His eyes are green and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After months of barely getting by, Simon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: To reunite with his absent mother; and he has money and likes to spend it

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Family, Criminal record. Occupation: Carpenter

Voice: French accent

Attributes [hide]

Simon Winthrop, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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