Trym Barclay, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a black poncho over his likewise colored trousers and shirt. His chestnut hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Calm and collected, he is a well trained Painter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born the only child of a wealthy merchant. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Bonds: Job, Family, Debt. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
Balimaar Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing the road beaten gear of a warrior. He wears his auburn hair down. He is very pretty but has cold, dead eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.
History: Born in the north to a Tanner, Balimaar learned a great deal about his mother's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Mundane, Impulsive, Insane. Bonds: Attractive, Job. Occupation: Tanner
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp. Fire opal (600 gp). Malachite (15 gp). Fiery yellow corundum (600 gp). 1 Minor magic item.
Gomory Gyula, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a pastel shirt with thin grey vertical stripes and green pants. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His green unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gomory hails from a village terrorized by goblins. A freak accident while working with his Navigator father left him crippled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Ugly, Disease, Fearful. Bonds: Enemies. Occupation: Masseuse
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Violet garnet (800 gp). Onyx (60 gp).
Rolf Clayton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is dressed in earthy colors with a blue and black handkerchief worn on his left side. His silver hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady amber eyes.
Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is skeptical of what others tell him and is slow to trust.
History: Rolf lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels that his past leaves him morally obligated to help; and his relatives are trying to arrange a marriage
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Family, Rich, Criminal record. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Alexandrite (400 gp). Alexandrite (400 gp).
Norman Thackeray, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large blue jacket, and sports empty pouches on his belt. He has a auburn handlebar mustache and slicked back auburn hair. He has gleaming, smiling hazel eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.
History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He would like to get married and retire; and he has a crush on the local carter
Ideals: Pacifist. Flaws: Mundane. Bonds: Rich, Nature, Has a crush. Occupation: Detective
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
