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NPC Generator

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Advanced [show]


Roger Huckabee, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He is generally well dressed albeit a few years behind the times. His long chestnut hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive, Poor. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Roger Huckabee, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Everard Law, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He dresses in grey turtlenecks beneath a green coat with blue slacks. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Everard Law, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)7 (-2) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Amber (90 gp). Red spinel (90 gp). Citrine (50 gp).


Social Check DCs


Gerald Vance, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light blue in addition to tight pants. His auburn hair is still thick. He wears crescent spectacles with a black brim.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the north to a Carter, Gerald learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Carter. He left for the north, certain he would find work there.

Motivation: He's in love; and he wants to get laid

Ideals: Optimist. Bonds: Job, In love, Immigrant, Has a crush. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Gerald Vance, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)10 (+0) 14 (+2)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Arnold Cason, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his red robe and has his kukri always slung over his shoulder. With bright blonde hair and a scraggly beard. His blue eyes peer out from beneath his deerstalker red hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants to get laid

Flaws: Antagonistic. Bonds: Guardian, Criminal record, Nature, Has a crush. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Arnold Cason, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 7 (-2)11 (+0) 15 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Eye agate (6 gp). 1 Masterwork Light steel shield.


Social Check DCs


Gomory Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a white scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His hair is short and golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He also is a firm believer in the manly ideal.

History: Gomory was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Gifted. Flaws: Impulsive, Insomniac. Bonds: Attractive, Rich. Occupation: Barber

Voice: Timid voice

Attributes [hide]

Gomory Westcott, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)17 (+3) 7 (-2)8 (-1)
Skills Insight +0, Investigation +5
Senses Passive Perception 8
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Amber (160 gp). Chrysoberyl (160 gp).


Social Check DCs

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