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NPC Generator

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Advanced [show]


Geoffrey Washington, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet shirt with thin black vertical stripes and green pants. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Sculptor for hire.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Opinionated. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Geoffrey Washington, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Investigation +3, Stealth +2
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anselm Eastoft, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He likes to wear brown tank tops with grey pants. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady gray eyes.

Personality: He has always had a great fascination with Human culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Racist. Bonds: Poor, Family, Adventurer. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Anselm Eastoft, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Balimaar Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin black vertical stripes and green pants. He sports a long chestnut beard, and similarly colored long hair. He has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He's also a talented Bather, but doesn't like to broadcast it.

Motivation: He would like to get married and retire; and wants to open a new tavern

Flaws: Insomniac, Addict. Bonds: Religious, Job, Has a crush. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Balimaar Harrington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Reynard Altham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean yellow cloak covering his clean studded leather. His black hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Barkeep, but he was a colossal failure. He struck the Interpreter job and began his own company from there.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Reynard Altham, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 9 (-1)10 (+0)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Chad Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He wears his black hair up. His hazel eyes dart from person to person.

Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy, self-centered, vain, and jealous.

History: The child of a Tanner, who enjoyed hunting, Chad was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and balancing his hectic life and new barber responsibilities is difficult

Flaws: Selfish. Bonds: Attractive, Nature, Immigrant, Job. Occupation: Barber

Voice: Rhymes sentences (sorry)

Attributes [hide]

Chad Marleigh, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs

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