Adelard Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. He has styled his golden hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the south, but his parents moved at a very young age to the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Carter
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Balimaar Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his blonde hair up in a very large beehive style do. His eyes are amber and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Sculptor father left him crippled. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and he wants to get laid
Ideals: Artistic. Flaws: Mundane, Disease. Bonds: Nature, Has a crush. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp. Coral (120 gp).
Chad Atterton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue leather gloves, a blue jacket, and tight pants. He has a small bristly mustache and wavy auburn hair. His eyes are amber and he is always smoking a pipe.
Personality: Chad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Mundane. Bonds: Mentor. Occupation: Masseuse
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 33000 sp. Lapis lazuli (7 gp). Red spinel (160 gp). 1 Minor magic item.
Don Fidget, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears pastel painted combat armor at almost all times. His moppish black hair is in a traditional bowl cut. His brown eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Infernal, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 4000 sp.
Hubert Wellington, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear black pants and tee shirts. His white hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.
Personality: Hubert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Unemployed, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Sailor for hire.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Sailor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 300 gp.
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