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Advanced [show]


Theobald Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. His small hat is riddled with cuts and holes. His green eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theobald took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly, Disease, Insomniac. Bonds: Nature, Enemies. Occupation: Performer

Voice: Spits words with contempt

Attributes [hide]

Theobald Brady, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 10 (+0)11 (+0) 7 (-2)11 (+0)
Skills Animal Handling +0, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 2300 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lewis Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. With bright red hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Lewis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Insane. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Ploughman

Voice: Shortens vowels

Attributes [hide]

Lewis Lindsay, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his red hair to look like a famous performer. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Balimaar's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Shy, Antagonistic, Depressed. Bonds: Adventurer. Occupation: Stylist

Voice: Speaks like tongue is numb

Attributes [hide]

Balimaar Windsor, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 18000 cp.


Social Check DCs


Justin Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a wizard, Justin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Logical. Flaws: Ugly, Shy, Racist. Bonds: Poor, Mentor. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Justin Snowdon, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Miles Alby, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of crossbows on his belt, each one with a jet on the hilt. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Poor, Criminal record. Occupation: Banker

Voice: Booming voice

Attributes [hide]

Miles Alby, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)6 (-2) 18 (+4)10 (+0)
Skills Athletics +1, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +6

Possessions: 200 gp.


Social Check DCs

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