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NPC Generator

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Advanced [show]


Lance Brandon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is dressed in a clean blue cloak covering his clean studded leather. His chestnut hair, when down, is lengthy. His fierce brown eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Architect like his mother before him.

Motivation: To share knowledge with the world; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Joker, Professionalism, Logical. Bonds: Poor, Job. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Brandon, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 12 (+1)14 (+2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Trym Langston, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is knotted and matted. He tend to wears goggles to shield his eyes.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trym lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Marshal father left him crippled. He has been saving his money to try and buy his sister's freedom.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Fighting. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Langston, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Tiger eye turquoise (12 gp). Amethyst (60 gp).


Social Check DCs


Bertram Dalton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting clothing which further accentuates his frame. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: Bertram was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He is unsatisfied with his job; and to clean up the streets

Bonds: Attractive, Job, Military, Enemies, Guardian. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Bertram Dalton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 7 (-2)17 (+3)
Skills History +3, Stealth +2
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting tan shirt and pants. His red hair is matted, messy, and big. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. Wymar was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Ugly, Depressed, Impulsive. Bonds: Religious. Occupation: Layabout

Voice: Speaks in third person

Attributes [hide]

Wymar Kendal, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)8 (-1) 12 (+1)18 (+4)
Skills Insight +3, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anthony Eastoft, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears tight fighting clothing, which leaves very little to the imagination. His red hair is styled in orderly dreadlocks. He is baby faced.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: Anthony hails from a village terrorized by orcs. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by orcs. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: Many orcs want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Gifted, Logical. Bonds: Poor, Enemies. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Anthony Eastoft, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)15 (+2) 18 (+4)11 (+0)
Skills Investigation +4, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Chrysoberyl (70 gp). Freshwater pearl (8 gp). Tourmaline (70 gp).


Social Check DCs

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