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Advanced [show]


Gomory Tickle, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Blacksmith does. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is auburn and very short. His ears are large.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Gomory was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He struck the Blacksmith job and began his own company from there.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Ugly, Racist. Bonds: Job, Rich, Immigrant. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gomory Tickle, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)5 (-3) 10 (+0)11 (+0)
Skills Acrobatics +4, Arcana -1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0

Possessions: 1 Breastplate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Ernest Yeardley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is renowned for his bright grey suits and hats. He wears his hair in dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Detective. He hasn't told them the truth, but wants to settle down with them.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich, Has a crush. Occupation: Roofer

Voice: Can't modulate volume

Attributes [hide]

Ernest Yeardley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Gilbert Compton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears white painted combat armor at almost all times. He sports a long brown beard, and similarly colored long hair. He has amber eyes and a white hat with a yellow feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He got into the Map Maker business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: To be a Spy again.

Flaws: Shy, Antagonistic. Bonds: Immigrant, Job. Occupation: Map Maker

Voice: Boston accent

Attributes [hide]

Gilbert Compton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Gerard Barney, Male Human [Permalink]

Personal [hide]

Description: An older man who is renowned for his bright green suits and hats, he is not a threatening figure. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his gray eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Military, Family. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Gerard Barney, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)9 (-1) 7 (-2)11 (+0)
Skills History +1, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Middleton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He is harsh and unforgiving.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Baker, but he was a colossal failure. He has drifted from career to career and currently works as a Seamstress.

Motivation: To reunite with his old friends; and further expansion of business

Flaws: Antagonistic. Bonds: Guardian, Rich, Job, Adventurer. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Bertram Middleton, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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