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Advanced [show]


Trym Clapham, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His black hair is still thick. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Insane, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Trym Clapham, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 14 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Aquamarine (300 gp). Malachite (8 gp). 1 Tanglefoot bags.


Social Check DCs


Gerard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of the four houses of cards on his torso. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long blonde beard, and similarly colored long hair. He has several tiny amber earrings on each ear.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: A deep hatred of brigands; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Extrovert. Bonds: Rich, Religious, Enemies. Occupation: Brewer

Voice: Jittery and nervous

Attributes [hide]

Gerard Beckwith, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Aquan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 200 gp. Jasper (70 gp). Banded agate (15 gp).


Social Check DCs


Tim Royal, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. He has a small bristly mustache and wavy chestnut hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with his god.

History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Justice. Flaws: Addict. Bonds: Religious, Nature, Criminal record. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Tim Royal, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)8 (-1) 6 (-2)14 (+2)
Skills Animal Handling +0, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Conrad Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a small bristly mustache and wavy chestnut hair. His eyes are a pleasant hazel.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Actor, but he got bored and became a Shepherd. He has never given up on his poetry dream.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Entrepeneur, Artistic. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Speaks through clenched teeth

Attributes [hide]

Conrad Dayton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)17 (+3) 6 (-2)10 (+0)
Skills Animal Handling +0, Arcana +5
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bernard Walpole, Male Human [Permalink]

Personal [hide]

Description: 6'0" and muscular, this southern man wears baggy pastel pantaloons and a blue scarf. His black hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Merchant, Bernard learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Merchant. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Athletic. Flaws: Insomniac, Forgetful. Bonds: Job, Religious. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Bernard Walpole, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp.


Social Check DCs

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