Frederick Washington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is renowned for his bright brown suits and hats and is in decent physical shape. His hair is short and brown. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Frederick was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He now owns his own business.
Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Job, Enemies. Occupation: Painter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 4000 cp.
Hunter Cason, Male Human [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. His hair is golden and very short. His eyes are a pleasant hazel.
Personality: Aggressive, abrasive, and angry, Hunter embodies much of what other species detest in the Humans. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their son. He worked as a Barkeep, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Mentor. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Rock crystal (20 gp). Malachite (11 gp). Jade (90 gp).
Richard Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears just a brown suit. His auburn hair, when down, is lengthy. His brown eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born several months after his mother was called into army service. Over the years he perfected his riding and shooting skills. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and he wants nothing more than to rejoin the army
Ideals: Joker. Bonds: Enemies, Military, Nature, Has a crush. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
Anselm Walcott, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'4" and wears an entirely grey suit with tan socks and a vest with buckled shoes. His hair is long and brown with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. He wears an eyepatch.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly, Disease, Insomniac. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Clerebold Benson, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fine chain shirt which he covers with tan colored cloaks and clothing, and a wedding ring on his right hand. His hair is cut close to his head. He has green eyes.
Personality: He dislikes all the random violence that takes place in the east. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.
Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it
Ideals: Pacifist, Philantrophist. Bonds: In love, Rich, Family. Occupation: Courier
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
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