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NPC Generator

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Advanced [show]


Patrick Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has moderate length silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To be a Bookbinder again; and to end his boredom

Ideals: Gifted. Flaws: Sensitive, Mundane. Bonds: Military, Job. Occupation: Shipwright

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Clinton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: 400 gp. 1 Darkwood Buckler.


Social Check DCs


Reynard Blankley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He wears dark leathers with embroidery, and his gloved hand is found clutching a mace. His hair is short and black. He has several tiny topaz earrings on each ear.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He served in the navy to pay for his family's outstanding loans. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Fighting. Flaws: Hedonist, Fearful. Bonds: Rich, Military. Occupation: Carpenter

Voice: Speaks with squeezed throat

Attributes [hide]

Reynard Blankley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: This southern man prefers to wear grey clothing when he does not wear armor. His clothes are grease stained in places. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers.

Ideals: Philantrophist. Flaws: Emotional. Bonds: Poor, Immigrant, Family. Occupation: Miller

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Addington, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 13 (+1)15 (+2)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 10 pp.


Social Check DCs


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears green trousers with tan and red striped suspenders. He wears various colorful collared shirts. He has wavy brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Joker. Flaws: Sensitive. Bonds: Attractive, Rich, Enemies. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Wharton, Male Human Fighter 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)9 (-1) 9 (-1)15 (+2)
Skills Animal Handling +2, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 200 gp. Zircon (80 gp). Emerald (400 gp).


Social Check DCs


Clerebold Bentham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. He has moderate length white hair. His ears are large.

Personality: A skeptical and narcissistic man, Clerebold's first love is himself. His second love is also himself. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. In his 12th year, his parents were killed by a dire rats raid, leaving Clerebold alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants revenge against dire rats; and someone believes him a fraud

Ideals: Impeccable, Logical, Entrepeneur. Flaws: Ugly. Bonds: Enemies. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Clerebold Bentham, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 5 (-3)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs

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