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NPC Generator

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Advanced [show]


Adam Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears white cloth garments or leather armor. His hair is silver and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Adam hails from a village terrorized by goblins. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new banker responsibilities is difficult

Ideals: Logical, Impeccable. Bonds: Enemies, Job, Slave. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Adam Kinsley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)13 (+1) 9 (-1)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. He has a small bristly mustache and wavy white hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Further he is a bit of a stoner and is frequently out of it.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Tindall, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Acrobatics +3, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Bernard Snape, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has a golden handlebar mustache and slicked back golden hair. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: He was born on a small isolated farm. Bernard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Bernard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Nature, Criminal record. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Bernard Snape, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)19 (+4) 16 (+3)8 (-1)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Auran, Infernal, Gnoll, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5

Possessions: 500 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Robert Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is greedy

Flaws: Insomniac, Secretive. Bonds: Rich, Religious, Military. Occupation: Sage

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Robert Hadlee, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)18 (+4) 15 (+2)15 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Aquan, Orc, Ignan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Azurite (11 gp).


Social Check DCs


Don Garrick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Mercenary. His silver hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: He got into the Mercenary business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Bonds: Adventurer, Job, Enemies, Criminal record. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Don Garrick, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 12 (+1)16 (+3)
Skills Deception +5, Medicine +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Bloodstone (70 gp).


Social Check DCs

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