Guy Rayden, Male Human [Permalink]
Personal [hide]
Description: This man wears a red shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.
Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some drow. His father being the stubborn sort decided to stay and helped train him in kukri use. Days after completing his studies, news broke out that his hometown was attacked by drow. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 14 (+2) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +5
Possessions: 16000 cp. Red spinel (50 gp). Alexandrite (200 gp). Alexandrite (200 gp). 1 Masterwork Uncommon Weapon.
Diggory Prescott, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.
History: The child of a Shipwright, who enjoyed hunting, Diggory was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He has recently gotten a pet goose that steals things from people.
Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Gifted. Bonds: Attractive, Nature, Criminal record. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 7
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 5 (-3) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Undercommon, Gnome
Attacks Melee +6 / 1d10+4, Ranged -1 / 1d10-3, Grapple +4
Possessions: Just what you see.
Drogo Addington, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. His black hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was always a brilliant, if unscrupulous mind. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved; and he is not mentally stable, and does not behave rationally
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Apothecary
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Hematite (11 gp). Bloodstone (30 gp). Amethyst (120 gp).
Rolf Branson, Male Human [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with small hat. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He keeps his golden hair in a pixie cut. His face is scarred and worn.
Personality: He has a massive crush on the younger sibling of the Laborer who has hired him part-time. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He comes from a rich northern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Rolf never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He's attracted to the PC; and he is greedy
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Has a crush, In love. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Drogo Middleton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His moppish red hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.
History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and to be a navigator again
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Shipwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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