Tim Budd, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears red trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. His long black hair reaches down to his waist. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Tim hails from a village terrorized by goblins. There was a wharf not far from home where he often wandered off to fish. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers
Ideals: Justice, Opinionated. Bonds: Enemies, Nature, Family. Occupation: Shepherd
Voice: French accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 10000 cp.
Drogo Kelsey, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear tan pants and tee shirts. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He has always had a great fascination with Human culture. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Ugly, Racist, Impulsive. Bonds: Adventurer. Occupation: Spy
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Raymond Marston, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He tends to wear a large violet jacket. He wears his white hair up. His green eyes peer out from beneath his Stetson violet hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Raymond is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Raymond was born the youngest of three triplets. His father had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts
Flaws: Emotional. Bonds: Family, Rich, Adventurer, Debt. Occupation: Baker
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Masterwork Common Melee.
Clerebold Dumph, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of halberds on his belt, each one with a amber on the hilt. With a patchy white beard and wild white hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.
Motivation: He has money and likes to spend it; and wants his loneliness to end
Ideals: Fighting, Passionate. Bonds: Adventurer, Has a crush, Rich. Occupation: Bather
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 8000 cp.
Kody Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. He has moderate length auburn hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast plains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Apothecary job and began his own company from there.
Motivation: Wants to open a new tavern; and he has decided he is irredeemable
Ideals: Professionalism. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Apothecary
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Freshwater pearl (16 gp). Golden yellow topaz (500 gp). Golden pearl (120 gp). Malachite (16 gp).
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Their contribution stands as a beacon of hope for all adventurers!
