Anselm Ramsey, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has a large violet mantle and cape that has been intricately interwoven into his grey robe. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A gifted student he started as a Cook, but he got bored and became a Blacksmith. He inherited the family business which he has now maintained for 11 years.
Motivation: Many orcs want him driven away; and doesn't want to be a blacksmith and was forced into it by his family
Ideals: Joker, Artistic. Bonds: Family, Job, Enemies. Occupation: Blacksmith
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 3200 sp.
Kyle Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He is physically well-built. His head has been shaved. He has a dull look in his gray eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Kyle lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Kyle was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life; and to unite with his brother
Flaws: Ugly, Depressed. Bonds: Adventurer, Family, Military. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Odo Heiser, Male Human [Permalink]
Personal [hide]
Description: 5'8" and lanky with angular features, he is an attractive figure. He wears brown painted combat armor at almost all times. His brown hair is heavily combed to the left. His violet eyes are slightly larger than normal.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is lazy and tries to find solutions quickly.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal music training, and achieved minor success. He has never given up on his music dream.
Motivation: Find a way to reverse the transformation of his brother; and a deep hatred of giants
Ideals: Artistic, Gifted. Flaws: Lazy. Bonds: Attractive. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Heward Chester, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His chestnut hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.
History: Heward hails from a village terrorized by illithids. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A deep hatred of illithids; and many illithids want him driven away
Ideals: Pacifist. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Enemies. Occupation: Stylist
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +2
Possessions: 80 pp.
John Brady, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a dagger on it. He keeps his long white hair kept up in a rat tail. His eyes are green.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Shipwright, who enjoyed hunting, John was taken on many hunting expeditions. After coming to the age of reason, John took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now spends his time doing works of charity.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Philantrophist, Gifted. Flaws: Greedy. Bonds: Nature, Adventurer. Occupation: Cook
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 40 pp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
