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NPC Generator

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Advanced [show]


Manfred Altham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a fancy blue suit. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His mother raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Manfred never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To be a Courier again; and wishes to resurrect an old love

Flaws: Cynical, Impulsive. Bonds: Attractive, Nature, In love, Job. Occupation: Fisher

Voice: Sounds elderly

Attributes [hide]

Manfred Altham, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)10 (+0) 16 (+3)6 (-2)
Skills History +2, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Banded agate (9 gp).


Social Check DCs


Thomas Adley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. A true patriot, Thomas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Actor, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter; and he seems to be bored by most things

Flaws: Insane, Mundane. Bonds: Attractive, Military, Job, Family. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Thomas Adley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp. Onyx (40 gp).


Social Check DCs


Henry Badger, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. He sports a long brown beard, and similarly colored long hair. His green eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Henry hails from a village terrorized by giants. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Joker, Gifted. Flaws: Selfish. Bonds: Enemies. Occupation: Dilettante

Voice: Mousy voice

Attributes [hide]

Henry Badger, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hugh Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His hair is cut close to his head. His eyes are violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He enjoys reading and quiet.

History: Sold as a small child to a wizard, Hugh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear.

Ideals: Justice, Logical. Flaws: Ugly, Fearful. Bonds: Mentor. Occupation: Adventurer

Voice: Raspy

Attributes [hide]

Hugh Copeland, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)10 (+0) 8 (-1)9 (-1)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 700 sp.


Social Check DCs


Don Gentry, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tan armored body suit, with a simple black line shooting up and back down. His hair is blonde and curly. His fierce hazel eyes like to dwell on things.

Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. After coming to the age of reason, Don took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Poor. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Don Gentry, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Deception +3, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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