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NPC Generator

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Advanced [show]


John Harley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is cut short with large spiked bangs in the front. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: A powerful slaver made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and a strong sense of loyalty to human people

Flaws: Antagonistic, Racist. Bonds: Enemies, Mentor. Occupation: Masseuse

Voice: Slow speaker

Attributes [hide]

John Harley, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Trym Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, yellow, dusty cloak. He is physically well-built. His chestnut hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born at the edge of vast desert. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Insomniac, Antagonistic, Impulsive. Bonds: Nature, In love, Criminal record. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trym Mitchell, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Drogo Carlyle, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has a large black mantle and cape that has been intricately interwoven into his brown robe. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: Drogo was raised in a hard working conservative environment. A gifted student he started as a Barber, but he got bored and became a Beggar. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Revenge; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Pacifist. Flaws: Antagonistic, Disease. Bonds: Job, Enemies. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Drogo Carlyle, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)10 (+0) 15 (+2)12 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Heward Harlan, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear blue pants and tee shirts. His hair is short and golden. His eyes are violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his father's forge. He then took over the family business and is one of the better Brewer for hire.

Motivation: He feels that his past leaves him morally obligated to help; and he is greedy

Ideals: Gifted. Flaws: Selfish. Bonds: Criminal record, Job, Rich. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Heward Harlan, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has moderate length white hair. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Reynard Staurheim, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 11 (+0)11 (+0) 14 (+2)7 (-2)
Skills Intimidation +0, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs

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