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Advanced [show]


Dustin Heiser, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He has a black handlebar mustache and slicked back black hair. His eyes are gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has all his life been fascinated with dancing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He is searching for what he claims is his rightful reward.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Slave. Occupation: Brewer

Voice: Smooth and feminine

Attributes [hide]

Dustin Heiser, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 12 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Everard Read, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears clothing that is held on in multiple layers but all of it is in poor condition. He has wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Everard took refuge in the ruined castle and found the beat up rapier and armor he uses now. He became a Beggar soon after.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Artistic. Flaws: Sensitive. Bonds: Poor, Military, Nature. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Everard Read, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)7 (-2) 10 (+0)17 (+3)
Skills Arcana +0, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Cory Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his red hair down. He wears large thick round spectacles.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: Born in the north to a Mayor, Cory learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Mayor for hire.

Motivation: He loathes his own lifestyle.

Flaws: Depressed. Bonds: Poor, Religious, Job, Criminal record. Occupation: Mayor

Voice: French accent

Attributes [hide]

Cory Kenley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Guy Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears a blue armored body suit, with a simple tan line shooting up and back down. He has styled his silver hair well, parting it to the right. His green eyes peer out from beneath his small blue hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Guy is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His spouse's relatives view him with great suspicion; and to protect his home

Ideals: Athletic. Flaws: Disease. Bonds: Guardian, Family. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Guy Myerscough, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


John Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mortician uniform. He carries with him a set of axes on his belt, each one with a ruby on the hilt. He wears a Stetson hat to hide his balding. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Mortician.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Job, Adventurer. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

John Hadleigh, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 12 (+1)18 (+4)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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