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NPC Generator

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Advanced [show]


Balimaar Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses like a well dressed Knight does and is in decent physical shape. He sports a flattop hair cut. He has brown eyes.

Personality: Overbrimming with self-confidence, Balimaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Knight soon after.

Motivation: Regain custody of his daughter.

Ideals: Impeccable. Flaws: Secretive, PTSD. Bonds: Job, Family. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Bradshaw, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)16 (+3) 11 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common, Ignan, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lewis Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. He wears a wide-brimmed hat to hide his balding. He has amber eyes.

Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Crown-heir work with an outfit from a few towns over. Crown-heir work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Crown-heir like his father before him.

Motivation: Balancing his hectic life and new Crown-heir responsibilities is difficult; and to be a sailor again

Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Lewis Winthrop, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Investigation +3, Stealth +2
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Disguise kit.


Social Check DCs


Randal Hackney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His father raised him in a mountain cabin. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Immigrant, Nature. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Randal Hackney, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Trey Garrick, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brown hair and beard is wavy and long. He has several tiny ruby earrings on each ear.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Trey was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and regain custody of his son

Ideals: Optimist, Persistence. Bonds: Rich, Immigrant, Family. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Trey Garrick, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)7 (-2) 16 (+3)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 19000 sp.


Social Check DCs


Bertram Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered dagger and tarnished bow as well. His long white hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are blue.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in bow use. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Someone believes him a fraud; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies, Mentor. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Lincoln, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)14 (+2) 18 (+4)14 (+2)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 14
Languages Common, Terran, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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