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NPC Generator

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Advanced [show]


Jocelyn Moreno, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dark leathers with embroidery. His hair is always cut to a buzz. His gray unseeing eyes seem to look past you.

Personality: Jocelyn is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: He was raised in a island tribe. Jocelyn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Flaws: Disease, Depressed, Lazy. Bonds: Attractive, Nature. Occupation: Masseuse

Voice: Rolls R's

Attributes [hide]

Jocelyn Moreno, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)14 (+2) 18 (+4)9 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Arnold Acton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. With a patchy silver beard and wild silver hair. He has amber eyes and a pastel hat with a tan feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing music.

History: He served in the navy to pay for his family's outstanding loans. His first spouse was a Seamstress, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his music dream.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Artistic. Bonds: Military, Family, Job. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Arnold Acton, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Silver pearl (150 gp). Rich purple corundum (1100 gp). Rock crystal (50 gp). Chalcedony (50 gp).


Social Check DCs


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His hair is long and chestnut with streaks of blonde, and is pulled back with small pastel clips. His beard is blonde, braided, and well cared for. He has a tattooed face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gilbert was born the youngest of three triplets. Through the years after Gilbert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Gilbert's father didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and he is wracked by social anxiety

Flaws: Racist, Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Barclay, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)9 (-1) 12 (+1)6 (-2)
Skills Insight +3, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Cory Brandon, Male Human [Permalink]

Personal [hide]

Description: This western man wears white leather gloves, a white jacket, and tight pants. His clothes are grease stained in places. His long silver hair is drawn into a two foot long braid. He has amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Shipwright, who enjoyed hunting, Cory was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Racist. Bonds: Poor, Immigrant, Nature. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Cory Brandon, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is slicked back into a classic pompadour. His gray eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Fletcher but believes his peers are too gung-ho.

History: He got into the Fletcher business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 6 years.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic, Pacifist. Flaws: Antagonistic. Bonds: Job. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Kyle Hackney, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)6 (-2) 9 (-1)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 2 Thunderstones. 4 Holy water. 4 Holy water.


Social Check DCs

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