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NPC Generator

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Advanced [show]


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is generally shirtless and showing off his tattooed chest. His hair is white and curly. He wears large thick round spectacles.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.

History: Born in the west to a Servant, Godfrey learned a great deal about his father's area of expertise. Godfrey was born on a far western plains where he grew up under the tutelage of his father, an expert Servant. He ran away from his former home and has been making his living as a Servant for the past few years.

Motivation: Wants to open a new tavern; and he seems to be bored by most things

Ideals: Passionate. Flaws: Mundane. Bonds: Military, Job, Immigrant. Occupation: Servant

Voice: Sounds elderly

Attributes [hide]

Godfrey Dumph, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 13 (+1)7 (-2)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Elven, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Banded agate (6 gp). Onyx (30 gp). Jasper (30 gp).


Social Check DCs


Lewis Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a simple red robe with pastel stripes complete with hood. His auburn hair is matted, messy, and big. He has gleaming, smiling amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: Many gnolls want him driven away; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Antagonistic, Selfish. Bonds: Religious, Enemies. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Lewis Kitchur, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 5 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 4 (-3)13 (+1) 15 (+2)13 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 500 sp.


Social Check DCs


Manfred Ramsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He also hits on women, regardless of circumstances.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Disease, Racist. Bonds: Attractive, Has a crush. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manfred Ramsey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)14 (+2) 12 (+1)5 (-3)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Raymond Oakley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a brown suit, green shirt, and black tie. His auburn hair is lengthy. His half smiles and blue eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted martial powers by his dying brother.

Motivation: He has money and likes to spend it.

Ideals: Gifted, Artistic. Bonds: Attractive, Religious, Rich. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Raymond Oakley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 8 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp. 1 Masterwork studded leather. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of his god around his neck, and a shortbow on his belt. He has a small bristly mustache and wavy silver hair. His face is scarred and worn.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He got into the Tanner business at a young age. He was taken from his home at a very young age. He has achieved small success as a Tanner.

Motivation: Someone believes him a fraud; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Slave, Job. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Anselm Clare, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)17 (+3) 7 (-2)8 (-1)
Skills Animal Handling +0, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Celestial, Gnome, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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