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Advanced [show]


Nicholas Whitby, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He very much looks the part of a Knight. With bright golden hair and a scraggly beard. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He will rave to anyone who will listen. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Nicholas was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Insane, Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Knight

Voice: Rolls R's

Attributes [hide]

Nicholas Whitby, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3100 sp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Percival Langston, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear, and carries flails. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has all his life been fascinated with dancing.

History: He was born in a small forest village. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Bookbinder

Voice: Speaks through clenched teeth

Attributes [hide]

Percival Langston, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Trym Barclay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his black robe and has his halberd always slung over his shoulder. His blonde hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and his religion dominates his actions

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Religious. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Trym Barclay, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Geoffrey Carlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a grey cloak and cross-gartered brown stockings. He keeps his brown hair in a pixie cut. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Geoffrey lived on a farm with his father, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his brother

Ideals: Joker. Flaws: Shy. Bonds: Family, Rich, Enemies. Occupation: Mayor

Voice: Jamaican accent

Attributes [hide]

Geoffrey Carlton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)17 (+3) 13 (+1)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 11
Languages Common, Giant, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp. 1 Breastplate.


Social Check DCs


Patrick Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He has a large red mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is heavily combed to the left. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He would rather hide behind his crafts than deal with other people.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Patrick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Patrick. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Artistic, Fighting. Flaws: Disease, Shy. Bonds: Criminal record. Occupation: Bowyer

Voice: Soft and melodious

Attributes [hide]

Patrick Chatham, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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