Theobald Anderton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a yellow suit. His hair is chestnut and very short. His hazel eyes dart from person to person.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Theobald hails from a village terrorized by goblins. In his 12th year, his parents were killed by a goblins raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He loathes his own lifestyle; and someone believes him a fraud
Ideals: Persistence. Flaws: Depressed. Bonds: Guardian, Criminal record, Enemies. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Gunter Livingstone, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Navigator. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is auburn and very short. He has several tiny topaz earrings on each ear.
Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He struck the Navigator job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Insane, Lazy. Bonds: Rich, Nature, Job, Adventurer. Occupation: Navigator
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 6000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.
Roland Brent, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His hair is cut close to his head. He has a tattooed face.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with his childhood friend; and he is terrified, and will act out of fear
Ideals: Fighting, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Large well-done wool tapestry (500 gp).
Gunter Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple blue line shooting up and back down. His skin is fair and his fingers are delicate and long. His blonde hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a wizard, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Ploughman and found it very stressful. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Gifted. Bonds: Job, Mentor, Rich. Occupation: Ploughman
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Reynard Paxton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is constantly adorned with expensive silk clothing, often dyed in bright violet and green, and wears rings and necklaces with large, colorful gems. His hair is golden and very short. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments
History: He was raised in a white middle class family as the only child. A freak accident while working with his Doctor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane, Disease. Bonds: Rich. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!