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NPC Generator

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Advanced [show]


Gerald Wheatley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with yellow pants. He has a long auburn beard with little hanging trinkets. His eyes are blue and catlike.

Personality: He is happy with his job as a Guard. He turns his eye from what people do, preferring to live and let live. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. Through the years after Gerald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's mother didn't care for him much, and the feeling was mutual. He has worked as a Guard like his mother before him.

Motivation: To be a Knight again; and he feels kind of lost in life

Ideals: Extrovert. Flaws: Antagonistic, Depressed. Bonds: Job, Nature. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Gerald Wheatley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 9 (-1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 9
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Buckler. 1 Half-Plate. 1 Buckler. 1 Half-Plate.


Social Check DCs


Roger Wellington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His brown hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Calm and collected, he is a well trained Mortician. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Roger was raised in a hard working conservative environment. He married young, but lost his spouse to orcs. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Ugly, Depressed. Bonds: Job, Enemies. Occupation: Mortician

Voice: Pronounces O like U

Attributes [hide]

Roger Wellington, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Conrad Eastoft, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is long and brown with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His eyes, though not visible through his cowl, are brown.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Bonds: Rich, Attractive, Criminal record, Adventurer. Occupation: Stylist

Voice: Uses sign language

Attributes [hide]

Conrad Eastoft, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Van Es, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tan coat over a brown low-cut shirt, and a feathered hat upon his head and is in decent physical shape. His tied-back hair is auburn. His fierce green eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better trade route.

Motivation: Wants his loneliness to end; and he's in love

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Ernest Van Es, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)8 (-1) 13 (+1)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp. Coral (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Tim Merton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears grey trousers with white and brown striped suspenders. He wears various colorful collared shirts. His whole body is exceptionally muscular. He sports a flattop hair cut. His green eyes dart from person to person.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Tim Merton, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 17000 sp. Solid gold idol (700 gp). Jeweled anklet (1000 gp). Solid gold idol (700 gp). 1 Minor magic item.


Social Check DCs

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