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Gerard Langston, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. With a patchy silver beard and wild silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He never wears the same outfit twice, unless he absolutely has to.

History: Gerard was born with his father's beautiful face. His family was turned out during the war. He and his family wandered east to less war torn lands. He has since lost track of the people in his past.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic. Flaws: Shy, PTSD. Bonds: Attractive, Family, Enemies. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Gerard Langston, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)8 (-1) 14 (+2)8 (-1)
Skills History +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Theobald Trollope, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Healer does. He is portly but not overly obese. He has moderate length brown hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Priest, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Healer. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic, Secretive. Bonds: Job, Attractive, Poor. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Trollope, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)9 (-1) 16 (+3)8 (-1)
Skills Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Woods, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He has a moderate pudge and is not very fit. His chestnut hair is lengthy. His eyes are a pleasant green.

Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Layabout like his father before him.

Motivation: Someone believes him a fraud.

Flaws: Antagonistic. Bonds: Adventurer, Job, Religious, Enemies. Occupation: Layabout

Voice: Smoker's lung

Attributes [hide]

Bertram Woods, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 17000 sp. 1 Superior lock. 1 Magnifying glass. 1 Healer’s kit.


Social Check DCs


Percival Alby, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple white robe with violet stripes complete with hood, he is not a threatening figure. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can't help but pocket interesting objects he comes across

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Percival grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Percival. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Disciplined, Persistence. Bonds: Criminal record, Rich, Debt. Occupation: Miner

Voice: Jamaican accent

Attributes [hide]

Percival Alby, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)13 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Star rose quartz (70 gp).


Social Check DCs


Cory Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He dresses well, wearing black shirts, loose pants, and blazers most of the time. With a patchy black beard and wild black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Flaws: Antagonistic, Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Cory Brownrigg, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Arcana +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp).


Social Check DCs

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