Godfrey Chatham, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and very much looks the part of a Sculptor. He keeps his brown hair in a pixie cut. His blue eyes peer out from beneath his feathered green hat.
Personality: Calm and collected, he is a well trained Sculptor. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His father raised him in a mountain cabin. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: To be a Bowyer again; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Percival Spalding, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.
History: He was born on a small isolated farm. A gifted student he started as a Shepherd, but he got bored and became a Mercenary. He has drifted from career to career and currently works as a Mercenary.
Motivation: Further expansion of business; and he has money and likes to spend it
Ideals: Gifted. Bonds: Attractive, Nature, Job, Rich. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Arnold Oakley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. His black hair is slicked back into a classic pompadour. He has green eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Arnold began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Revenge; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Terse, Antagonistic. Bonds: Attractive, Enemies. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Thomas Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered black stockings, and carries shields. His white hair is heavily combed to the right. He has gleaming, smiling gray eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, his parents were killed by a brigands raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Dyer for hire.
Motivation: Expand his business; and someone believes him a fraud
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 4 (-3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1000 sp. Moonstone (40 gp). Silver pearl (150 gp). Hematite (9 gp). 1 Everburning torch. 2 Smokesticks.
Aldous Woods, Male Human [Permalink]
Personal [hide]
Description: He wears a violet costume with the symbols of luck on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his silver hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He has worked as a Hunter like his father before him.
Motivation: Retire the richest man in the west; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Immigrant, Rich. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
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